Browser games, run against the clock
Pick a game, post your time, climb the board. Tower defense, tank arenas, and a voice-controlled Pokemon dash.
Cinderborn: The Conclave Trials
Turn-based hex strategy: a lowcaste imposter fights through a rigged trial of noble houses
Green Circle TD
Maze tower defense: creeps circle in from four corners to the center, passing every position. TRUE ONLINE MULTIPLAYER (2โ4 players): WC3-style lobby with 4-letter room codes, authoritative server, per-player build zones, shared lives. Plus procedural turret + creep graphics, Lv1-3 upgrades and 3-way specializations, auto-advancing waves (Space to stack early), armor-vs-damage matrix including WC3 chaos damage, air-targeting restriction, randomized wave order, distinct creep archetypes, local hot-seat co-op, aura towers, Mint economy tower, interest economy, stackable waves, 1ร/2ร/3ร speed, and 30 escalating waves to a multi-phase boss.
Ironmarch
Warcraft-1-style real-time strategy. Command the Human Alliance against an Orc Horde AI: harvest gold and lumber, build a base (Town Hall, Farm, Barracks, Blacksmith, Guard Tower), train Peasants, Footmen, Archers and Knights, scout under fog of war, and destroy the enemy base before their raiders destroy yours.
Line Tower Wars
Standalone web Line Tower Wars, inspired by the Warcraft 3 custom map โ build a maze, leak creeps to your opponent.
Pokรฉmon Speedrun Gen 1
Voice-first (tap fallback) Gen 1 Pokรฉmon speedrun. Name all 151 as fast as you can.
Shard Dominion
Late-90s Westwood-style RTS: a 20-mission four-act campaign with a branching Seal/Harness choice, 3 mechanically distinct factions, a prerequisite-gated tech tree with stacking research, buildable superweapons (Ion Cannon / Resonance Device), a living planet that hunts the greedy, saves/replays, and experimental 1v1/2v2 lockstep. v0.56 GAMEPLAY OVERHAUL: real RA-pace economy (tier 2 ~1 min, tier 3 ~2-3 min), 15-25 minute matches on a 48x48 map with contested expansions, three true AI difficulty personalities that build bases, expand, retreat and play behind fog-of-war, an RA-style win condition (no more hunting the last rifleman), and the full 24-unit / 23-structure roster reachable from a paged data-driven sidebar. v0.58: procedurally generated skirmish maps (Shard Meridian, The Narrows, Broken Veins) with a fairness-validated seeded generator, and mission boot now centers the camera on your HQ.
Shard Dominion v2
Classic sci-fi RTS on Aether Prime โ bake-off build 3, from the Hermes Execution Manifest v2.0 (veterancy, hazard zones)
Shard Dominion: Chat Version
Classic sci-fi RTS on Aether Prime โ bake-off build 2, from the chat-version build package
Shard Dominion: Fable
A real-time strategy game where you harvest Aether Shards and expand your dominion across a procedurally generated world.
Tank You Again
Real-time multiplayer tank arena. 8-way movement, fuel-as-health, landmines, masked radar, 10-tier rank ladder.
Tower Wars
Maze tower defense with income/sends, hero towers, and large-map pan/zoom control.
Tower Wars II
Branching tower upgrades, balanced enemy waves, and a fresh take on maze TD.